Abstürze beim Screenwechsel trotz Savegames

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x7yr0n3
Clown(in) der Traurigkeit
Beiträge: 3
Registriert: Di 5. Jul 2016, 11:07

Abstürze beim Screenwechsel trotz Savegames

Beitragvon x7yr0n3 » Di 5. Jul 2016, 11:27

Hallo zusammen,

nach dem HNA-Patch auf Version 3.* hat mein Spiel auf verschiedene Arten Probleme gemacht. Neuinstallation und Savegames von der Supportseite haben fast alles behoben, aber ein Problem hält sich hartnäckig:

Sowohl im Rollenspiel, wenn ich vom Lagerfeuer zur Koboldklamm gehen möchte, als auch im Raum mit dem Telefon, wenn ich versuche, den Anstaltsflur zu betreten, stürzt das Spiel kommentarlos ab.

In der "messages.log" ist unten von einem dump file die Rede, das hänge ich mal an.
vsplayer_dmp.zip
(16.72 KiB) 38-mal heruntergeladen

Der Log selber:
Spoiler: show

Code: Alles auswählen

11:57:04: Engine Version: 4.2.5 (Build 1185 from Build date: Nov 15 2015)
11:57:04: Time needed for preloading game: 162 msec
11:57:04: Initializing graphics interface. Surface size: 1366x768, render size: 1920x1080
11:57:04: Using Framebuffer with texture.
11:57:04: log: Fragment shader was successfully compiled to run on hardware.
11:57:04: log: Vertex shader was successfully compiled to run on hardware.
11:57:04: log: Fragment shader(s) linked, vertex shader(s) linked.
11:57:04: log: Fragment shader was successfully compiled to run on hardware.
11:57:04: log: Vertex shader was successfully compiled to run on hardware.
11:57:04: log: Fragment shader(s) linked, vertex shader(s) linked.
11:57:04: log: Fragment shader was successfully compiled to run on hardware.
11:57:04: log: Vertex shader was successfully compiled to run on hardware.
11:57:04: log: Fragment shader(s) linked, vertex shader(s) linked.
11:57:04: log: Fragment shader was successfully compiled to run on hardware.
11:57:04: log: Vertex shader was successfully compiled to run on hardware.
11:57:04: log: Fragment shader(s) linked, vertex shader(s) linked.
11:57:04: log: Fragment shader was successfully compiled to run on hardware.
11:57:04: log: Vertex shader was successfully compiled to run on hardware.
11:57:04: log: Fragment shader(s) linked, vertex shader(s) linked.
11:57:04: log: Fragment shader was successfully compiled to run on hardware.
11:57:04: log: Vertex shader was successfully compiled to run on hardware.
11:57:04: log: Fragment shader(s) linked, vertex shader(s) linked.
11:57:04: log: Fragment shader was successfully compiled to run on hardware.
11:57:04: log: Vertex shader was successfully compiled to run on hardware.
11:57:04: log: Fragment shader(s) linked, vertex shader(s) linked.
11:57:04: red, green, blue, alpha, depth size: <8, 8, 8, 8, 24>, doublebuffer <1>, accelerated <1>
11:57:05: Serialization finished. Needed time: 793 ms
11:57:05: SetupParents finished. Needed time: 36 ms
11:57:05: SortLinks finished. Needed time: 0 ms
11:57:05: Interfaces loaded. Needed time: 27 ms
11:57:05: [INFO] -> Platform is win PId: 1
11:57:05: [INFO] -> Has Touch: false
11:57:05: [INFO] -> Force Touch: false
11:57:06: Script -------------------------------------------------------------------------------
-- SHA-1 secure hash computation, and HMA took 447 ms
11:57:06: log: Fragment shader was successfully compiled to run on hardware.
11:57:06: log: Vertex shader was successfully compiled to run on hardware.
11:57:06: log: Fragment shader(s) linked, vertex shader(s) linked.
11:57:06: log: Fragment shader was successfully compiled to run on hardware.
11:57:06: log: Vertex shader was successfully compiled to run on hardware.
11:57:06: log: Fragment shader(s) linked, vertex shader(s) linked.
11:57:06: log: Fragment shader was successfully compiled to run on hardware.
11:57:06: log: Vertex shader was successfully compiled to run on hardware.
11:57:06: log: Fragment shader(s) linked, vertex shader(s) linked.
11:57:06: log: Fragment shader was successfully compiled to run on hardware.
11:57:06: log: Vertex shader was successfully compiled to run on hardware.
11:57:06: log: Fragment shader(s) linked, vertex shader(s) linked.
11:57:06: Script --
-- Shader Toolkit Hue, Saturation, Luminance, Blur, Noise, Camera Control, Bloom, Random Effects
-- (c) 2015 Simon Sch took 55 ms
11:57:06: Scripts loaded. Needed time: 561 ms
11:57:06: Time needed for loading game: 2159 msec
11:57:06: [INFO] -> Platform is win PId: 1
11:57:06: [INFO] -> Has Touch: false
11:57:06: [INFO] -> Force Touch: false
11:57:06: Script platformCheck()
checkConfig()
checkProfile()

-- check if SDL gamma is available
local currentBrightness = getWindowBrigh took 23 ms
11:57:06: 
11:57:06: -------------------------------------------------------------------------------
11:57:06:                                        Language Selection                                           
11:57:06: -------------------------------------------------------------------------------
11:57:06: Language Selection activated
11:57:06: [INFO] -> Language available #0 - Dub: DE Sub: DE
11:57:06: [INFO] -> Language available #1 - Dub: EN Sub: EN
11:57:06: [INFO] -> Language available #5 - Dub: XX Sub: RU
11:57:06: [INFO] -> Language available #6 - Dub: XX Sub: PL
11:57:06: no uniform pass in shader
11:57:12: Script setSelectLanguage("loaded") took 97 ms
11:57:12: 
11:57:12: -------------------------------------------------------------------------------
11:57:12:                                        General Information                                           
11:57:12: -------------------------------------------------------------------------------
11:57:12: [INFO] -> Game Name: Harvey
11:57:12: [INFO] -> Game Version: 3.0.0442
11:57:12: [INFO] -> Language: DE|DE
11:57:12: [INFO] -> Platform: Windows
11:57:12: [INFO] -> Display Mode: Window
11:57:12: [INFO] -> Resolution: 1366x768
11:57:12: [INFO] -> Color Depth: 32 Bit
11:57:12: [INFO] -> Texture Compression: Disabled
11:57:12: -------------------------------------------------------------------------------
11:57:18: Serialization finished. Needed time: 72 ms
11:57:18: SetupParents finished. Needed time: 2 ms
11:57:18: SortLinks finished. Needed time: 0 ms
11:57:18: Serialization finished. Needed time: 71 ms
11:57:18: SetupParents finished. Needed time: 2 ms
11:57:18: SortLinks finished. Needed time: 0 ms
11:57:18: Serialization finished. Needed time: 71 ms
11:57:18: SetupParents finished. Needed time: 2 ms
11:57:18: SortLinks finished. Needed time: 0 ms
11:57:18: Serialization finished. Needed time: 70 ms
11:57:18: SetupParents finished. Needed time: 2 ms
11:57:18: SortLinks finished. Needed time: 0 ms
11:57:18: Serialization finished. Needed time: 70 ms
11:57:18: SetupParents finished. Needed time: 2 ms
11:57:18: SortLinks finished. Needed time: 0 ms
11:57:18: Serialization finished. Needed time: 71 ms
11:57:18: SetupParents finished. Needed time: 2 ms
11:57:18: SortLinks finished. Needed time: 0 ms
11:57:27: Error: Error reading project file. Expected tag SaveGame but found T33
11:57:27: Error: Failed to load ved file vtp_savedata6
11:57:28: Serialization finished. Needed time: 70 ms
11:57:28: SetupParents finished. Needed time: 2 ms
11:57:28: SortLinks finished. Needed time: 0 ms
11:57:34: Serialization finished. Needed time: 70 ms
11:57:34: SetupParents finished. Needed time: 2 ms
11:57:34: SortLinks finished. Needed time: 0 ms
11:57:34: Serialization finished. Needed time: 69 ms
11:57:34: SetupParents finished. Needed time: 2 ms
11:57:34: SortLinks finished. Needed time: 0 ms
11:57:42: Error: Error reading project file. Expected tag SaveGame but found T33
11:57:42: Error: Failed to load ved file vtp_savedata6
11:57:42: Serialization finished. Needed time: 70 ms
11:57:42: SetupParents finished. Needed time: 2 ms
11:57:42: SortLinks finished. Needed time: 0 ms
11:58:00: Serialization finished. Needed time: 50 ms
11:58:00: SetupParents finished. Needed time: 2 ms
11:58:00: SortLinks finished. Needed time: 0 ms
11:58:00: Script checkConfig()
checkProfile() took 26 ms
11:58:01: Script setSelectLanguage("loaded") took 30 ms
11:58:11: Error: Abnormal program termination. Saved dump file to 'C:\Users\Daniel\AppData\Local/Daedalic Entertainment/Harvey/vsplayer.dmp'
11:58:11: Error: Executable: Visionaire 4.2.5 (Build date: Nov 15 2015, Build 1185)


Ich habe mir Mühe bei der Suche gegeben, aber bis jetzt scheint niemand sonst über das Problem gestolpert zu sein. Meine Grafiktreiber sind aktuell, das Spiel hat vor dem Patch auch gut funktioniert.

Grüße

Daniel
Zuletzt geändert von x7yr0n3 am Fr 15. Jul 2016, 08:38, insgesamt 1-mal geändert.

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Galdring
Forenmoderator
Beiträge: 1203
Registriert: Di 28. Aug 2012, 09:48

Re: Abstürze beim Screenwechsel trotz Savegames

Beitragvon Galdring » Mi 6. Jul 2016, 19:11

Hallo,

da gibt es offenbar einen Fehler beim Einlesen des Savegames. Hm... Versuche bitte, die alten Savegames aus dem Ordner zu verschieben und dann die heruntergeladenen Savegames (und nur die) in den Savegame-Ordner zu verschieben. Eventuell hilft das. Wenn nicht, melde dich bitte auf jeden Fall nochmal. :)

Grüße,
Galdring
Community Moderator
Daedalic Entertainment

Vielleicht habe ich deinen Schlüssel gefunden, Schnutzipu...

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x7yr0n3
Clown(in) der Traurigkeit
Beiträge: 3
Registriert: Di 5. Jul 2016, 11:07

Re: Abstürze beim Screenwechsel trotz Savegames

Beitragvon x7yr0n3 » Fr 15. Jul 2016, 08:50

Hallo Galdring,

danke für die schnelle Antwort (hat mir mein Browser leider ein paar Tage beim Seite neu laden unterschlagen, deshalb reagiere ich erst jetzt).

Ich habe das mal ausprobiert, jetzt ist das ganze Savegame-Bundle (und nur das) im Ordner, aber der Fehler tritt immernoch auf.

---

messages.log:
Spoiler: show
09:41:28: Engine Version: 4.2.5 (Build 1185 from Build date: Nov 15 2015)
09:41:28: Time needed for preloading game: 10691 msec
09:41:31: Initializing graphics interface. Surface size: 1366x768, render size: 1920x1080
09:41:31: Using Framebuffer with texture.
09:41:31: log: Fragment shader was successfully compiled to run on hardware.
09:41:31: log: Vertex shader was successfully compiled to run on hardware.
09:41:31: log: Fragment shader(s) linked, vertex shader(s) linked.
09:41:31: log: Fragment shader was successfully compiled to run on hardware.
09:41:31: log: Vertex shader was successfully compiled to run on hardware.
09:41:31: log: Fragment shader(s) linked, vertex shader(s) linked.
09:41:31: log: Fragment shader was successfully compiled to run on hardware.
09:41:31: log: Vertex shader was successfully compiled to run on hardware.
09:41:31: log: Fragment shader(s) linked, vertex shader(s) linked.
09:41:31: log: Fragment shader was successfully compiled to run on hardware.
09:41:31: log: Vertex shader was successfully compiled to run on hardware.
09:41:31: log: Fragment shader(s) linked, vertex shader(s) linked.
09:41:31: log: Fragment shader was successfully compiled to run on hardware.
09:41:31: log: Vertex shader was successfully compiled to run on hardware.
09:41:31: log: Fragment shader(s) linked, vertex shader(s) linked.
09:41:31: log: Fragment shader was successfully compiled to run on hardware.
09:41:31: log: Vertex shader was successfully compiled to run on hardware.
09:41:31: log: Fragment shader(s) linked, vertex shader(s) linked.
09:41:31: log: Fragment shader was successfully compiled to run on hardware.
09:41:31: log: Vertex shader was successfully compiled to run on hardware.
09:41:31: log: Fragment shader(s) linked, vertex shader(s) linked.
09:41:31: red, green, blue, alpha, depth size: <8, 8, 8, 8, 24>, doublebuffer <1>, accelerated <1>
09:41:32: Serialization finished. Needed time: 743 ms
09:41:32: SetupParents finished. Needed time: 38 ms
09:41:32: SortLinks finished. Needed time: 0 ms
09:41:32: Interfaces loaded. Needed time: 480 ms
09:41:32: [INFO] -> Platform is win PId: 1
09:41:32: [INFO] -> Has Touch: false
09:41:32: [INFO] -> Force Touch: false
09:41:33: Script -------------------------------------------------------------------------------
-- SHA-1 secure hash computation, and HMA took 479 ms
09:41:33: log: Fragment shader was successfully compiled to run on hardware.
09:41:33: log: Vertex shader was successfully compiled to run on hardware.
09:41:33: log: Fragment shader(s) linked, vertex shader(s) linked.
09:41:33: log: Fragment shader was successfully compiled to run on hardware.
09:41:33: log: Vertex shader was successfully compiled to run on hardware.
09:41:33: log: Fragment shader(s) linked, vertex shader(s) linked.
09:41:33: log: Fragment shader was successfully compiled to run on hardware.
09:41:33: log: Vertex shader was successfully compiled to run on hardware.
09:41:33: log: Fragment shader(s) linked, vertex shader(s) linked.
09:41:33: log: Fragment shader was successfully compiled to run on hardware.
09:41:33: log: Vertex shader was successfully compiled to run on hardware.
09:41:33: log: Fragment shader(s) linked, vertex shader(s) linked.
09:41:33: Script --
-- Shader Toolkit Hue, Saturation, Luminance, Blur, Noise, Camera Control, Bloom, Random Effects
-- (c) 2015 Simon Sch took 97 ms
09:41:33: Scripts loaded. Needed time: 636 ms
09:41:33: Time needed for loading game: 4476 msec
09:41:33: [INFO] -> Platform is win PId: 1
09:41:33: [INFO] -> Has Touch: false
09:41:33: [INFO] -> Force Touch: false
09:41:33:
09:41:33: -------------------------------------------------------------------------------
09:41:33: Language Selection
09:41:33: -------------------------------------------------------------------------------
09:41:33: Language Selection activated
09:41:33: [INFO] -> Language available #0 - Dub: DE Sub: DE
09:41:33: [INFO] -> Language available #1 - Dub: EN Sub: EN
09:41:33: [INFO] -> Language available #5 - Dub: XX Sub: RU
09:41:33: [INFO] -> Language available #6 - Dub: XX Sub: PL
09:41:33: no uniform pass in shader
09:41:48: Script checkProfile() took 21 ms
09:41:48: Script setSelectLanguage("loaded") took 25 ms
09:41:49:
09:41:49: -------------------------------------------------------------------------------
09:41:49: General Information
09:41:49: -------------------------------------------------------------------------------
09:41:49: [INFO] -> Game Name: Harvey
09:41:49: [INFO] -> Game Version: 3.0.0442
09:41:49: [INFO] -> Language: DE|DE
09:41:49: [INFO] -> Platform: Windows
09:41:49: [INFO] -> Display Mode: Window
09:41:49: [INFO] -> Resolution: 1366x768
09:41:49: [INFO] -> Color Depth: 32 Bit
09:41:49: [INFO] -> Texture Compression: Disabled
09:41:49: -------------------------------------------------------------------------------
09:41:50: Script syncClientAchievements()
versionCheck() took 52 ms
09:41:51: Script sys_startBanner() took 314 ms
09:41:59: Serialization finished. Needed time: 153 ms
09:41:59: SetupParents finished. Needed time: 2 ms
09:41:59: SortLinks finished. Needed time: 0 ms
09:42:00: Serialization finished. Needed time: 127 ms
09:42:00: SetupParents finished. Needed time: 2 ms
09:42:00: SortLinks finished. Needed time: 0 ms
09:42:00: Serialization finished. Needed time: 71 ms
09:42:00: SetupParents finished. Needed time: 2 ms
09:42:00: SortLinks finished. Needed time: 0 ms
09:42:00: Serialization finished. Needed time: 71 ms
09:42:00: SetupParents finished. Needed time: 2 ms
09:42:00: SortLinks finished. Needed time: 0 ms
09:42:00: Serialization finished. Needed time: 89 ms
09:42:00: SetupParents finished. Needed time: 2 ms
09:42:00: SortLinks finished. Needed time: 0 ms
09:42:10: Serialization finished. Needed time: 49 ms
09:42:10: SetupParents finished. Needed time: 2 ms
09:42:10: SortLinks finished. Needed time: 0 ms
09:42:21: Error: Abnormal program termination. Saved dump file to 'C:\Users\Daniel\AppData\Local/Daedalic Entertainment/Harvey/vsplayer.dmp'
09:42:21: Error: Executable: Visionaire 4.2.5 (Build date: Nov 15 2015, Build 1185)


Die Dump-Datei:
vsplayer_dmp.zip
(16.6 KiB) 41-mal heruntergeladen


Wenn du noch Informationen brauchst, dann sag Bescheid. Und danke für deine Hilfe!

Grüße
Daniel

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x7yr0n3
Clown(in) der Traurigkeit
Beiträge: 3
Registriert: Di 5. Jul 2016, 11:07

Re: Abstürze beim Screenwechsel trotz Savegames

Beitragvon x7yr0n3 » Do 4. Aug 2016, 02:13

Hast du schon was neues herausgefunden?


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