Nach 2.0 Patch Exit zu Desktop ohne Crashreport

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Hoss1968
Fahrer(in) des Doktors
Beiträge: 6
Registriert: Mi 9. Apr 2014, 10:19

Nach 2.0 Patch Exit zu Desktop ohne Crashreport

Beitragvon Hoss1968 » Do 5. Feb 2015, 13:09

Hallo,

testet Ihr eigentlich was da so ausgeliefert wird? Vermutlich eher nicht.

Nach dem neusten Patch ereilt mich ein Exit auf den Desktop ohne Crashreport.

Vor dem Patch ging es nach dem ersten Kontakt mit Naurim direkt nach Heldenrain zu Zubaran. Da war kein Erzähler dazwischen.

Jetzt kommt ein Erzähler (Blabla... dem dritten Helden ist es schlecht ergangen blabal...) und dann kommt nicht Heldenrain sondern der DESKTOP.

Das hat man davon wenn man einem PC-Spiel mal wieder direkt zum Start eine Chance gibt. Besser erst warten bis es gut gereift ist und aus der Krustelkiste kaufen. Werds mir merken.

Bye
Hoss

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Stef
Retter(in) des Müllplaneten
Beiträge: 134
Registriert: Mo 16. Dez 2013, 14:24

Re: Nach 2.0 Patch Exit zu Desktop ohne Crashreport

Beitragvon Stef » Fr 6. Feb 2015, 12:18

Hallo Hoss1968,

es tut uns leid, dass bei dir auch nach Patch 2.0 noch Probleme auftauchen und können deinen Ärger darüber gut verstehen. Wenn du uns helfen möchtest, das Problem zu lokalisieren, könntest du uns deinen Output-Log zusenden? Das ist eine Art Fehlerbericht, der uns hilft die Ursache für das Problem mit den Crashes bei dir zu finden.

Output-Log (Windows)

The problem should now be documented in a log file. These can be found here:
PC - output_log.txt in the Blackguards 2_Data Subfolder of the installation directory, usually C:\Program Files\Steam\SteamApps\common\Blackguards 2\Blackguards 2_Data
Mac - Finder/Library/Logs/Unity/Player.log


Vielen Dank!

Beste Grüße,
Stef
Technische Support
Daedalic Entertainment


Bild

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Hoss1968
Fahrer(in) des Doktors
Beiträge: 6
Registriert: Mi 9. Apr 2014, 10:19

Re: Nach 2.0 Patch Exit zu Desktop ohne Crashreport

Beitragvon Hoss1968 » Fr 6. Feb 2015, 14:19

Hier die gewünschte Info.

Der Fehler tritt erst seit dem 2.0 Patch auf. Vorher war an der Stelle kein Erzähler sondern es ging direkt in die Stadt. Jetzt kommt der Erzähler und dann BUMM.

Habe das Spiel mittlerweile deinstalliert und nochmal neu aufgespielt und gepachtet. Selber Fehler.

Ich habe nicht die Steamversion sonder die DRM-frei Premium Edition. Ein Fehler denn ich sicher nicht wiederholen werde.

Warum gibt es die Möglichkeit Dateien hochzuladen, wenn der Mist dann nicht funktioniert? Dann halt als Spoiler. Ich nehms mal als weiteren Beweis der Professionalität von Daedalic.

Spoiler: show
Initialize engine version: 4.3.4f1 (e444f76e01cd)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvumdshim.dll 9.18.13.2702]
Renderer: NVIDIA GeForce GT 740M
Vendor: NVIDIA
VRAM: 1977 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\Games\Blackguards 2\Blackguards 2_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Games\Blackguards 2\Blackguards 2_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Games\Blackguards 2\Blackguards 2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Games\Blackguards 2\Blackguards 2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Games\Blackguards 2\Blackguards 2_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Games\Blackguards 2\Blackguards 2_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Games\Blackguards 2\Blackguards 2_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Games\Blackguards 2\Blackguards 2_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Games\Blackguards 2\Blackguards 2_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Games\Blackguards 2\Blackguards 2_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\Games\Blackguards 2\Blackguards 2_Data\Managed\Daedalic.Unity.Utilities.dll (this message is harmless)
Loading D:\Games\Blackguards 2\Blackguards 2_Data\Managed\Daedalic.Unity.Utilities.dll into Unity Child Domain
Platform assembly: D:\Games\Blackguards 2\Blackguards 2_Data\Managed\Daedalic.Ecosystems.Steam.dll (this message is harmless)
Loading D:\Games\Blackguards 2\Blackguards 2_Data\Managed\Daedalic.Ecosystems.Steam.dll into Unity Child Domain
Platform assembly: D:\Games\Blackguards 2\Blackguards 2_Data\Managed\Daedalic.Utilities.dll (this message is harmless)
Loading D:\Games\Blackguards 2\Blackguards 2_Data\Managed\Daedalic.Utilities.dll into Unity Child Domain
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Loading D:\Games\Blackguards 2\Blackguards 2_Data\Managed\YamlSerializer.dll into Unity Child Domain
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Loading D:\Games\Blackguards 2\Blackguards 2_Data\Managed\uSequencerRuntime.dll into Unity Child Domain
- Completed reload, in 0.206 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
Platform assembly: D:\Games\Blackguards 2\Blackguards 2_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Games\Blackguards 2\Blackguards 2_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: D:\Games\Blackguards 2\Blackguards 2_Data\Managed\System.dll (this message is harmless)
The referenced script on this Behaviour is missing!

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System Info

Operating System: Windows 7 Service Pack 1 (6.1.7601) 64bit

Processor Type: Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz

Processor Count: 8

System Memory: 4018

Graphics Device: NVIDIA GeForce GT 740M

Graphics Vendor: NVIDIA

Graphics Memory: 1977

Graphics Device Version: Direct3D 9.0c [nvumdshim.dll 9.18.13.2702]

Shader Level: 30

Pixel Fillrate: -1



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Unloading 2 Unused Serialized files (Serialized files now loaded: 2 / Dirty serialized files: 0)

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level MainMenu loaded (1.725096s)

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You can't place widgets on a layer different than the UIPanel that manages them.
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Unloading 2 Unused Serialized files (Serialized files now loaded: 2 / Dirty serialized files: 0)

Unloading 1721 unused Assets to reduce memory usage. Loaded Objects now: 12961.
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Unable to determine pixel fillrate

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level Game loaded (0.5528145s)

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loading game test.sav

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Game locked

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destroying level Game

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no NarratorScreenContent for this loadingscreen

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Unable to determine pixel fillrate

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level City_Dwarfgames_03 loaded (3.634186s)

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Unloading 2 Unused Serialized files (Serialized files now loaded: 20 / Dirty serialized files: 0)

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Unloading 16 Unused Serialized files (Serialized files now loaded: 20 / Dirty serialized files: 0)

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loading level Heldenrain

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loading real level Heldenrain

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Unable to determine pixel fillrate

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Unable to determine pixel fillrate

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level Heldenrain loaded (7.510666s)

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async finished

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Unable to find Creature for Party Member NAURIM

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Unable to find Creature for Party Member NAURIM

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Unable to find Creature for Party Member ZURBARAN

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Unable to find Creature for Party Member ZURBARAN

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Platform assembly: D:\Games\Blackguards 2\Blackguards 2_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Unloading 1 Unused Serialized files (Serialized files now loaded: 35 / Dirty serialized files: 0)

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Unloading 0 Unused Serialized files (Serialized files now loaded: 35 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 19956.
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Game unlocked

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City entered: Heldenrain

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GameMenuState -> City

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InputManager ChangeState => City

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Benutzeravatar
Caraga
Daedalic Entertainment
Beiträge: 48
Registriert: Mo 15. Dez 2014, 22:59

Re: Nach 2.0 Patch Exit zu Desktop ohne Crashreport

Beitragvon Caraga » Fr 6. Feb 2015, 21:22

Nabend Hoss1968

Danke für das Feedback mit dem Log.

In deinem Savegame sehen wir, dass du vermutlich die Stelle schonmal gespielt hast, vor dem Patch. Und da fehlte ein Ladebildschirm. Dies wurde jetzt mit dem Patch 2.0 gefixt, aber dein alter Savegame natürlich nicht. Darum gibts hier nun einen Konflikt.

Schau mal ob die einen früheren Savegame hast. Am besten einen vor dem letzten Kampf.

Ich hoffe, wir konnten dir etwas helfen. Schreib uns aber hier auf alle Fälle, ob's geklappt hat oder nicht. ;)

Gruss
Caraga


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