So, let's start.
- Beautiful environments like in Memoria and Chains of Satinav
- Compelling adventure and strong narrative
- (this one is little tricky and I would like to hear others about it)
If you could make real time with pause combat design like Pillars of Eternity or Baldur's gate 2.
I would be interested on this gameplay design.
Sometimes hexagonal grid and TB gameplay are immersion breaking components and a bit tedious over the time.
Your artistic style is amazing and deserves real time exploration. Exploring dungeons, ruins, strange areas and worlds... would be much stronger experience, in my opinion.